#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming
Tim Sweeney is a legendary video game programmer, founder and CEO of Epic Games that created the Unreal Engine, Fortnite, Gears of War, Unreal Tournament, and many other groundbreaking and influential video games.
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Transcript:
https://lexfridman.com/tim-sweeney-transcript
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EPISODE LINKS:
Tim’s X: https://x.com/timsweeneyepic
Epic Games: https://epicgames.com/
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OUTLINE:
(00:00) – Introduction
(08:25) – 10,000 hours programming
(11:42) – Advice for young programmers
(19:54) – Video games in the 80s and 90s
(22:02) – Epic Games origin story
(34:40) – Indie game development
(40:34) – Unreal Engine
(1:06:30) – Technical details of Unreal Engine
(1:11:23) – Constructive solid geometry
(1:17:21) – Dynamic lighting
(1:21:51) – Volumetric fog
(1:25:19) – John Carmack
(1:27:05) – Evolution of Unreal Engine
(1:33:21) – Unreal Engine 5
(1:44:32) – Creating realistic humans
(1:53:41) – Lumen global illumination
(1:58:11) – Movies
(2:12:53) – Simulating reality
(2:25:08) – Metaverse
(2:27:44) – Fortnite
(2:31:40) – Scaling
(2:47:04) – Game economies
(2:48:33) – Standardizing the Metaverse
(2:56:46) – Verse programming language
(3:18:19) – Concurrency
(3:25:56) – Unreal Engine 6
(3:30:34) – Indie game developers
(3:33:32) – Apple
(3:48:12) – Epic Games Store
(4:11:03) – Future of gaming
(4:17:03) – Greatest games ever made
(4:22:39) – GTA 6 and Rockstar Games
(4:25:58) – Hope for the future
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